| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
| Era |
| AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
| Language |
| C |
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly servicable flail.
Special Notes:When used on the offensive the intimidation of a Spearheads charging flail attack decreases the damage he takes in retaliation. This only effects enemies of equal or lesser level.
| Advances from: | |
|---|---|
| Advances to: | Juggernaut Vanguard |
| Cost: | 20 |
| HP: | 38 |
| Movement: | 5 |
| XP: | 40 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Khaganate Spearhead |
| Abilities: |
![]() | flail impact | 10 - 2 melee | dread |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | -20% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Coastal Reef | - | 100% |
| Deep Water | 99 | 20% |
| Flat | 1 | 40% |
| Forest | 2 | 60% |
| Frozen | 1 | 40% |
| Hills | 2 | 50% |
| Impassable | 99 | 90% |
| Mountains | 3 | 50% |
| Mushroom Grove | 3 | 40% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 30% |
| Unwalkable | 99 | 20% |